
But I drew a number of conclusions from studying the designs and from my own experience playing the maps, and was wondering what the rest of you thought. Obviously simply looking at the top-downs isn’t going to give you a complete picture of what’s going on in the games in terms of map design and, especially, overall gameplay, because there are so many other factors to take into account: weaponry, perk design, netcode, etc. If anyone else would like to compare the top-downs before continuing, here they are: But I also found it very revealing in terms of why this game plays the way it does, and so I thought I’d share what I observed.


The most depressing thing I’ve done all week is compare the top-downs of the Black Ops 1 maps to those from this game.
