After talking to a project leader via Discord, they recommended creating a custom service for the Source Engine to future updates to the control panel doesn't overwrite changes I've made. This is basically the same as the Source Engine service that comes with Pterodactyl. Set Script Container to ubuntu:16.04 and Script Entrypoint Command to bash. steam / sdk32Ĭp - v linux32 / steamclient. MODIFIED_STARTUP =` eval echo $ ( echo $ + quit & mkdir - p / tmp / dumps & chmod - R 777 / tmp / \ĬOPY. Featured in previous Call of Duty titles as well as many other games, the popular mode Prop Hunt was nowhere to be found in the latest update for Black Ops 4. & useradd - m - d / home / container container \ & apt - get install - y tar curl gcc g ++ lib32gcc1 lib32tinfo5 lib32z1 lib32stdc ++ 6 libtinfo5 : i386 libncurses5 : i386 libcurl3 - gnutls : i386 gdb lsof \ # - # Pterodactyl Core Dockerfile # Environment: Source Engine ( GFL) # Minimum Panel Version: 0.6.0 #. Set ulimit to unlimited in entrypoint.sh (did this for crash dumps). Made the /tmp/dumps directory and gave it permissions (may not be needed). I modified Pterodactyl's default image for the Source Engine. Pterodactyl's version can be found on GitHub ( here). I will list custom Docker image(s) I've made below. I will be posting the stuff I've created here and other useful information I've found. I've been working on this control panel for the past couple weeks (adding custom Docker images, services, etc) and I'm honestly very happy with it. Hello, I am making this thread for anybody interested in the Pterodactyl control panel. GMOD Clone Wars RP Game Master Applications